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Various CActorContraption fixes

This commit is contained in:
Jack Andersen
2019-06-14 14:39:20 -10:00
parent 6679f6de72
commit 37307e1cf6
17 changed files with 82 additions and 34 deletions

View File

@@ -3095,17 +3095,17 @@ CEntity* ScriptLoader::LoadCameraHintTrigger(CStateManager& mgr, CInputStream& i
SActorHead aHead = LoadActorHead(in, mgr);
zeus::CVector3f scale = 0.5f * zeus::CVector3f::ReadBig(in);
bool active = in.readBool();
bool b2 = in.readBool();
bool b3 = in.readBool();
bool deactivateOnEnter = in.readBool();
bool deactivateOnExit = in.readBool();
zeus::CTransform xfRot = aHead.x10_transform.getRotation();
if (xfRot == zeus::CTransform())
return new CScriptTrigger(mgr.AllocateUniqueId(), aHead.x0_name, info, aHead.x10_transform.origin,
zeus::CAABox(-scale, scale), CDamageInfo(), zeus::skZero3f,
ETriggerFlags::DetectPlayer, active, b2, b3);
ETriggerFlags::DetectPlayer, active, deactivateOnEnter, deactivateOnExit);
return new CScriptCameraHintTrigger(mgr.AllocateUniqueId(), active, aHead.x0_name, info, scale, aHead.x10_transform,
b2, b3);
deactivateOnEnter, deactivateOnExit);
}
CEntity* ScriptLoader::LoadRumbleEffect(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) {