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Finish CProjectileWeapon
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@@ -23,7 +23,7 @@ CGameProjectile::CGameProjectile(bool active, const TToken<CWeaponDescription>&
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{EMaterialTypes::Projectile, EMaterialTypes::ProjectilePassthrough, matType, EMaterialTypes::Solid}),
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CMaterialList(), dInfo, attribs | GetBeamAttribType(wType), CModelData::CModelDataNull()),
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x158_visorParticle(visorParticle), x168_visorSfx(visorSfx), x170_projectile(wDesc, xf.origin, xf.basis, scale,
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(attribs & EProjectileAttrib::Sixteen) != EProjectileAttrib::None), x298_(xf.origin),
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(attribs & EProjectileAttrib::Sixteen) == EProjectileAttrib::Sixteen), x298_(xf.origin),
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x2a4_((xe8_projectileAttribs & EProjectileAttrib::Ten) == EProjectileAttrib::Ten ? 0.25f : 0.1f),
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x2c0_homingTargetId(homingTarget), x2cc_wpscId(wDesc.GetObjectTag()->id)
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{
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