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Finish CProjectileWeapon

This commit is contained in:
Jack Andersen
2018-02-09 20:26:12 -10:00
parent 083571e693
commit 3754962301
7 changed files with 473 additions and 50 deletions

View File

@@ -23,7 +23,7 @@ CGameProjectile::CGameProjectile(bool active, const TToken<CWeaponDescription>&
{EMaterialTypes::Projectile, EMaterialTypes::ProjectilePassthrough, matType, EMaterialTypes::Solid}),
CMaterialList(), dInfo, attribs | GetBeamAttribType(wType), CModelData::CModelDataNull()),
x158_visorParticle(visorParticle), x168_visorSfx(visorSfx), x170_projectile(wDesc, xf.origin, xf.basis, scale,
(attribs & EProjectileAttrib::Sixteen) != EProjectileAttrib::None), x298_(xf.origin),
(attribs & EProjectileAttrib::Sixteen) == EProjectileAttrib::Sixteen), x298_(xf.origin),
x2a4_((xe8_projectileAttribs & EProjectileAttrib::Ten) == EProjectileAttrib::Ten ? 0.25f : 0.1f),
x2c0_homingTargetId(homingTarget), x2cc_wpscId(wDesc.GetObjectTag()->id)
{