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CActorLights imps; work on CAnimData

This commit is contained in:
Jack Andersen
2016-08-20 14:04:50 -10:00
parent 21fc28bc9b
commit 3765aa7aa2
14 changed files with 323 additions and 77 deletions

View File

@@ -101,13 +101,13 @@ public:
SAdvancementDeltas GetAdvancementDeltas(const CCharAnimTime& a, const CCharAnimTime& b) const;
void Render(const CStateManager& stateMgr, const zeus::CTransform& xf,
const CActorLights* lights, const CModelFlags& drawFlags) const;
const CActorLights* lights, const CModelFlags& drawFlags);
EWhichModel GetRenderingModel(const CStateManager& stateMgr) const;
const CSkinnedModel& PickAnimatedModel(EWhichModel which) const;
const TLockedToken<CModel>& PickStaticModel(EWhichModel which) const;
CSkinnedModel& PickAnimatedModel(EWhichModel which) const;
TLockedToken<CModel>& PickStaticModel(EWhichModel which);
void SetXRayModel(const std::pair<ResId, ResId>& modelSkin);
void SetInfraModel(const std::pair<ResId, ResId>& modelSkin);
bool IsDefinitelyOpaque(EWhichModel) const;
bool IsDefinitelyOpaque(EWhichModel);
bool GetIsLoop() const;
float GetAnimationDuration(int) const;
void EnableLooping(bool);
@@ -123,13 +123,13 @@ public:
bool IsAnimating() const;
bool IsInFrustum(const zeus::CTransform& xf, const CFrustumPlanes& frustum) const;
void RenderParticles(const CFrustumPlanes& frustum) const;
void Touch(EWhichModel, int shaderIdx) const;
void Touch(const CStateManager& stateMgr, int shaderIdx) const;
void RenderThermal(const zeus::CTransform& xf, const zeus::CColor& a, const zeus::CColor& b) const;
void Touch(EWhichModel, int shaderIdx);
void Touch(const CStateManager& stateMgr, int shaderIdx);
void RenderThermal(const zeus::CTransform& xf, const zeus::CColor& a, const zeus::CColor& b);
void RenderUnsortedParts(EWhichModel, const zeus::CTransform& xf,
const CActorLights* lights, const CModelFlags& drawFlags) const;
const CActorLights* lights, const CModelFlags& drawFlags);
void Render(EWhichModel, const zeus::CTransform& xf,
const CActorLights* lights, const CModelFlags& drawFlags) const;
const CActorLights* lights, const CModelFlags& drawFlags);
CAnimData* AnimationData() { return x10_animData.get(); }
bool IsNull() { return !x10_animData && !x1c_normalModel; }