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CActorLights imps; work on CAnimData
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@@ -101,13 +101,13 @@ public:
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SAdvancementDeltas GetAdvancementDeltas(const CCharAnimTime& a, const CCharAnimTime& b) const;
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void Render(const CStateManager& stateMgr, const zeus::CTransform& xf,
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const CActorLights* lights, const CModelFlags& drawFlags) const;
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const CActorLights* lights, const CModelFlags& drawFlags);
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EWhichModel GetRenderingModel(const CStateManager& stateMgr) const;
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const CSkinnedModel& PickAnimatedModel(EWhichModel which) const;
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const TLockedToken<CModel>& PickStaticModel(EWhichModel which) const;
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CSkinnedModel& PickAnimatedModel(EWhichModel which) const;
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TLockedToken<CModel>& PickStaticModel(EWhichModel which);
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void SetXRayModel(const std::pair<ResId, ResId>& modelSkin);
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void SetInfraModel(const std::pair<ResId, ResId>& modelSkin);
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bool IsDefinitelyOpaque(EWhichModel) const;
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bool IsDefinitelyOpaque(EWhichModel);
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bool GetIsLoop() const;
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float GetAnimationDuration(int) const;
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void EnableLooping(bool);
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@@ -123,13 +123,13 @@ public:
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bool IsAnimating() const;
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bool IsInFrustum(const zeus::CTransform& xf, const CFrustumPlanes& frustum) const;
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void RenderParticles(const CFrustumPlanes& frustum) const;
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void Touch(EWhichModel, int shaderIdx) const;
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void Touch(const CStateManager& stateMgr, int shaderIdx) const;
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void RenderThermal(const zeus::CTransform& xf, const zeus::CColor& a, const zeus::CColor& b) const;
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void Touch(EWhichModel, int shaderIdx);
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void Touch(const CStateManager& stateMgr, int shaderIdx);
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void RenderThermal(const zeus::CTransform& xf, const zeus::CColor& a, const zeus::CColor& b);
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void RenderUnsortedParts(EWhichModel, const zeus::CTransform& xf,
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const CActorLights* lights, const CModelFlags& drawFlags) const;
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const CActorLights* lights, const CModelFlags& drawFlags);
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void Render(EWhichModel, const zeus::CTransform& xf,
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const CActorLights* lights, const CModelFlags& drawFlags) const;
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const CActorLights* lights, const CModelFlags& drawFlags);
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CAnimData* AnimationData() { return x10_animData.get(); }
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bool IsNull() { return !x10_animData && !x1c_normalModel; }
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