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Formatting, and more script object implementations
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@@ -12,9 +12,8 @@ class CFirstPersonCamera : public CGameCamera
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u8 x18c_;
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zeus::CTransform x190_gunFollowXf;
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float x1c0_;
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TUniqueId x1c4_;
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union
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{
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TUniqueId x1c4_pitchId;
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union {
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struct
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{
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bool x1c6_24_ : 1;
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@@ -24,11 +23,12 @@ class CFirstPersonCamera : public CGameCamera
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zeus::CVector3f x1c8_;
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float x1d4_ = 0.f;
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public:
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CFirstPersonCamera(TUniqueId, const zeus::CTransform& xf, TUniqueId, float, float, float, float, float);
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void PreThink(float, CStateManager &);
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void Think(float, CStateManager &);
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void PreThink(float, CStateManager&);
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void Think(float, CStateManager&);
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void ProcessInput(const CFinalInput&, CStateManager& mgr);
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void Reset(const zeus::CTransform&, CStateManager& mgr);
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@@ -37,8 +37,8 @@ public:
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void UpdateTransform(CStateManager&, float dt);
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void UpdateElevation(CStateManager&);
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void CalculateGunFollowOrientationAndTransform(zeus::CTransform&, zeus::CQuaternion&, float, zeus::CVector3f&);
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void SetScriptPitchId(TUniqueId uid) { x1c4_pitchId = uid; }
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};
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}
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#endif // __URDE_CFIRSTPERSONCAMERA_HPP__
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