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Formatting, and more script object implementations
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@@ -1,14 +1,29 @@
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#include "CGSComboFire.hpp"
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#include "Character/CAnimData.hpp"
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namespace urde
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{
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bool CGSComboFire::Update(CAnimData&, float, CStateManager&)
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bool CGSComboFire::Update(CAnimData& aData, float dt, CStateManager& mgr)
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{
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if (x8_ == -1)
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{
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}
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else
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{
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x0_timeRemaining -= dt;
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if (x0_timeRemaining > 0.f)
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return false;
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//aData.x220_25_loop = (x4_ - 1) != 0;
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//aData.x220_24_animating = true;
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}
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return false;
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}
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void CGSComboFire::SetAnim(CAnimData&, s32, s32, s32, CStateManager&, float)
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void CGSComboFire::SetAnim(CAnimData&, s32, s32, CStateManager&, float)
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{
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}
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