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Formatting, and more script object implementations
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@@ -75,6 +75,7 @@ private:
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zeus::CTransform xd0_viewWanderXf;
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float x100_ = FLT_EPSILON;
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float x104_ = 0.f;
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public:
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CPlayerCameraBob(ECameraBobType type, const zeus::CVector2f& vec, float);
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@@ -90,7 +91,7 @@ public:
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void SetState(ECameraBobState, CStateManager&);
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void InitViewWander(CStateManager&);
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void UpdateViewWander(float, CStateManager&);
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void Update(float, CStateManager &);
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void Update(float, CStateManager&);
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zeus::CVector3f CalculateRandomViewWanderPosition(CStateManager&);
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float CalculateRandomViewWanderPitch(CStateManager&);
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void CalculateMovingTranslation(float& x, float& y) const;
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@@ -98,7 +99,6 @@ public:
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zeus::CTransform CalculateCameraBobTransformation() const;
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static void ReadTweaks(CInputStream& in);
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};
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}
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#endif // __URDE_CPLAYERCAMERABOB_HPP__
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