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Formatting, and more script object implementations
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@@ -12,8 +12,7 @@ private:
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float x38_;
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float x3c_;
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float x40_;
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union
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{
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union {
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struct
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{
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bool x44_24_ : 1;
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@@ -25,12 +24,13 @@ private:
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};
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u8 _dummy = 0;
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};
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public:
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CScriptActorKeyframe(TUniqueId uid, const std::string& name, const CEntityInfo& info, s32 w1, bool b1, float f1,
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bool b2, u32 w2, bool active, float f2);
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void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId objId, CStateManager& stateMgr);
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void Think(float, CStateManager &);
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void Think(float, CStateManager&);
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void UpdateEntity(TUniqueId, CStateManager&);
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};
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}
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