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Formatting, and more script object implementations

This commit is contained in:
2016-12-19 10:27:58 -08:00
parent 03a93c52b9
commit 37aab51253
55 changed files with 921 additions and 978 deletions

View File

@@ -12,8 +12,7 @@ private:
float x38_;
float x3c_;
float x40_;
union
{
union {
struct
{
bool x44_24_ : 1;
@@ -25,12 +24,13 @@ private:
};
u8 _dummy = 0;
};
public:
CScriptActorKeyframe(TUniqueId uid, const std::string& name, const CEntityInfo& info, s32 w1, bool b1, float f1,
bool b2, u32 w2, bool active, float f2);
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId objId, CStateManager& stateMgr);
void Think(float, CStateManager &);
void Think(float, CStateManager&);
void UpdateEntity(TUniqueId, CStateManager&);
};
}