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Formatting, and more script object implementations

This commit is contained in:
2016-12-19 10:27:58 -08:00
parent 03a93c52b9
commit 37aab51253
55 changed files with 921 additions and 978 deletions

View File

@@ -52,11 +52,83 @@ public:
RumbleEffect = 50
};
enum class ESpinnerControllerMode
{
};
struct SRingController
{
SRingController(TUniqueId, float, bool);
};
private:
ESpecialFunction xe8_function;
std::string xec_locatorName;
float xfc_radius;
float x100_;
float x104_;
float x108_;
zeus::CVector3f x10c_;
zeus::CColor x118_;
CDamageInfo x11c_damageInfo;
float x138_ = 0.f;
zeus::CTransform x13c_ = zeus::CTransform::Identity();
float x16c_ = 0.f;
s16 x170_;
s16 x172_;
s16 x174_;
u32 x178_ = 0;
u32 x17c_;
float x180_ = 0.f;
std::vector<float> x184_;
float x194_ = 0.f;
u32 x19c_ = 0;
u32 x1a0_ = 0;
u32 x1a4_ = 0;
u32 x1a8_ = 2;
zeus::CVector3f x1ac_ = zeus::CVector3f::skZero;
bool x1b8_ = true;
ResId x1bc_;
ResId x1c0_;
ResId x1c4_;
rstl::optional_object<zeus::CAABox> x1c8_;
union
{
struct
{
bool x1e4_24_ : 1;
bool x1e4_25_ : 1;
bool x1e4_26_ : 1;
bool x1e4_27_ : 1;
bool x1e4_31_ : 1;
bool x1e5_24_ : 1;
bool x1e5_25_ : 1;
bool x1e5_26_ : 1;
};
u32 x1e4_dummy = 0;
};
bool x1f0_ = false;
public:
CScriptSpecialFunction(TUniqueId, const std::string&, const CEntityInfo&, const zeus::CTransform&, ESpecialFunction,
const std::string&, float, float, float, float, const zeus::CVector3f&, const zeus::CColor&,
bool, const CDamageInfo&, u32, u32, u32, u16, u16, u16);
bool, const CDamageInfo&, ResId, ResId, ResId, s16, s16, s16);
void Think(float, CStateManager &);
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager &);
void PreRender(const zeus::CFrustum &, const CStateManager &);
void AddToRenderer(const zeus::CFrustum &, const CStateManager &) const;
void Render(const CStateManager &) const;
void SkipCinematic(CStateManager&);
void RingMoveCloser(CStateManager&, float);
void RingMoveAway(CStateManager&, float);
void ThinkRingPuller(float, CStateManager&);
void RingScramble(CStateManager&);
void ThinkIntroBossRingController(float, CStateManager&);
void ThinkPlayerFollowLocator(float, CStateManager&);
void ThinkSpinnerController(float, CStateManager&, ESpinnerControllerMode);
void ThinkObjectFollowLocator(float, CStateManager&);
void ThinkChaffTarget(float, CStateManager&);
};
}