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Formatting, and more script object implementations
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18
Runtime/World/CScriptSwitch.hpp
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18
Runtime/World/CScriptSwitch.hpp
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#ifndef __URDE_CSCRIPTSWITCH_HPP__
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#define __URDE_CSCRIPTSWITCH_HPP__
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#include "CEntity.hpp"
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namespace urde
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{
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class CScriptSwitch : public CEntity
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{
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bool x34_;
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bool x35_;
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public:
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CScriptSwitch(TUniqueId, const std::string&, const CEntityInfo&, bool, bool, bool);
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void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId objId, CStateManager &stateMgr);
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};
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}
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#endif // __URDE_CSCRIPTSWITCH_HPP__
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