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Implement ParticleAccessParameters properly
SParticleMetrics is still a lie
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@@ -38,7 +38,7 @@ public:
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g_ParticleLifetimePercentageRemainder = g_ParticleLifetimePercentageReal - g_ParticleLifetimePercentage;
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}
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static float* g_papValues;
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static float g_papValues[8];
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struct SParticleSystem
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{
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