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Blender Python API updates and better CMake dependency handling
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@@ -80,7 +80,7 @@ static std::vector<boo::VertexElementDescriptor> ReadVertexFormat(ShaderCacheZip
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uint32_t count = r.readUint32Big();
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ret.reserve(count);
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for (int i = 0; i < count; ++i) {
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for (uint32_t i = 0; i < count; ++i) {
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ret.emplace_back();
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ret.back().semantic = boo::VertexSemantic(r.readUint32Big());
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ret.back().semanticIdx = int(r.readUint32Big());
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