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Changes to support boo object tracker API
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@@ -67,15 +67,14 @@ private:
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static hecl::UniformBufferPool<SDrawUniform> s_uniformPool;
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public:
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boo::GraphicsDataToken m_gfxToken;
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hecl::VertexBufferPool<SDrawVertTex>::Token m_vertBufTex;
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hecl::VertexBufferPool<SDrawVertNoTex>::Token m_vertBufNoTex;
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hecl::UniformBufferPool<SDrawUniform>::Token m_uniformBuf;
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boo::IShaderDataBinding* m_shaderBind = nullptr;
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boo::ObjToken<boo::IShaderDataBinding> m_shaderBind;
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CLineRenderer(boo::IGraphicsDataFactory::Context& ctx,
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EPrimitiveMode mode, u32 maxVerts, boo::ITexture* texture, bool additive);
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CLineRenderer(EPrimitiveMode mode, u32 maxVerts, boo::ITexture* texture, bool additive);
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EPrimitiveMode mode, u32 maxVerts, const boo::ObjToken<boo::ITexture>& texture, bool additive);
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CLineRenderer(EPrimitiveMode mode, u32 maxVerts, const boo::ObjToken<boo::ITexture>& texture, bool additive);
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CLineRenderer(CLineRenderer&&) = default;
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void Reset();
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