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mirror of https://github.com/AxioDL/metaforce.git synced 2025-12-09 03:07:41 +00:00

Changes to support boo object tracker API

This commit is contained in:
Jack Andersen
2017-11-04 20:17:12 -10:00
parent d301491bd6
commit 3894749675
138 changed files with 1679 additions and 1243 deletions

View File

@@ -134,24 +134,23 @@ private:
size_t m_uniformDataSize = 0;
struct ModelInstance
{
boo::GraphicsDataToken m_gfxToken;
boo::IGraphicsBufferD* m_uniformBuffer;
std::vector<std::vector<boo::IShaderDataBinding*>> m_shaderDataBindings;
boo::IVertexFormat* m_dynamicVtxFmt = nullptr;
boo::IGraphicsBufferD* m_dynamicVbo = nullptr;
boo::ObjToken<boo::IGraphicsBufferD> m_uniformBuffer;
std::vector<std::vector<boo::ObjToken<boo::IShaderDataBinding>>> m_shaderDataBindings;
boo::ObjToken<boo::IVertexFormat> m_dynamicVtxFmt;
boo::ObjToken<boo::IGraphicsBufferD> m_dynamicVbo;
boo::IGraphicsBuffer* GetBooVBO(const CBooModel& model, boo::IGraphicsDataFactory::Context& ctx);
boo::IVertexFormat* GetBooVtxFmt(const CBooModel& model, boo::IGraphicsDataFactory::Context& ctx);
boo::ObjToken<boo::IGraphicsBuffer> GetBooVBO(const CBooModel& model, boo::IGraphicsDataFactory::Context& ctx);
boo::ObjToken<boo::IVertexFormat> GetBooVtxFmt(const CBooModel& model, boo::IGraphicsDataFactory::Context& ctx);
};
std::vector<ModelInstance> m_instances;
boo::IVertexFormat* m_staticVtxFmt = nullptr;
boo::IGraphicsBufferS* m_staticVbo = nullptr;
boo::IGraphicsBufferS* m_staticIbo = nullptr;
boo::ObjToken<boo::IVertexFormat> m_staticVtxFmt;
boo::ObjToken<boo::IGraphicsBufferS> m_staticVbo;
boo::ObjToken<boo::IGraphicsBufferS> m_staticIbo;
boo::ITexture* m_txtrOverrides[8] = {};
boo::ObjToken<boo::ITexture> m_txtrOverrides[8];
boo::ITexture* m_lastDrawnShadowMap = nullptr;
boo::ObjToken<boo::ITexture> m_lastDrawnShadowMap;
ModelInstance* PushNewModelInstance();
void DrawAlphaSurfaces(const CModelFlags& flags) const;
@@ -172,9 +171,9 @@ private:
public:
~CBooModel();
CBooModel(TToken<CModel>& token, CModel* parent, std::vector<CBooSurface>* surfaces, SShader& shader,
boo::IVertexFormat* vtxFmt, boo::IGraphicsBufferS* vbo, boo::IGraphicsBufferS* ibo,
const zeus::CAABox& aabb, u8 renderMask,
int numInsts, boo::ITexture* txtrOverrides[8]);
const boo::ObjToken<boo::IVertexFormat>& vtxFmt, const boo::ObjToken<boo::IGraphicsBufferS>& vbo,
const boo::ObjToken<boo::IGraphicsBufferS>& ibo, const zeus::CAABox& aabb, u8 renderMask,
int numInsts, const boo::ObjToken<boo::ITexture> txtrOverrides[8]);
static void MakeTexturesFromMats(const MaterialSet& matSet,
std::vector<TCachedToken<CTexture>>& toksOut,
@@ -193,9 +192,9 @@ public:
void SyncLoadTextures() const;
void Touch(int shaderIdx) const;
void VerifyCurrentShader(int shaderIdx);
boo::IGraphicsBufferD* UpdateUniformData(const CModelFlags& flags,
const CSkinRules* cskr,
const CPoseAsTransforms* pose) const;
boo::ObjToken<boo::IGraphicsBufferD> UpdateUniformData(const CModelFlags& flags,
const CSkinRules* cskr,
const CPoseAsTransforms* pose) const;
void DrawAlpha(const CModelFlags& flags,
const CSkinRules* cskr,
const CPoseAsTransforms* pose) const;
@@ -229,9 +228,9 @@ public:
static void EnsureViewDepStateCached(const CBooModel& model, const CBooSurface* surf,
zeus::CMatrix4f* mtxsOut, float& alphaOut);
static boo::ITexture* g_shadowMap;
static boo::ObjToken<boo::ITexture> g_shadowMap;
static zeus::CTransform g_shadowTexXf;
static void EnableShadowMaps(boo::ITexture* map, const zeus::CTransform& texXf);
static void EnableShadowMaps(const boo::ObjToken<boo::ITexture>& map, const zeus::CTransform& texXf);
static void DisableShadowMaps();
static void SetDummyTextures(bool b) { g_DummyTextures = true; }
@@ -253,12 +252,11 @@ class CModel
int x38_lastFrame;
/* urde addition: boo! */
boo::GraphicsDataToken m_gfxToken;
boo::IVertexFormat* m_staticVtxFmt = nullptr;
boo::IGraphicsBufferS* m_staticVbo = nullptr;
boo::ObjToken<boo::IVertexFormat> m_staticVtxFmt;
boo::ObjToken<boo::IGraphicsBufferS> m_staticVbo;
hecl::HMDLMeta m_hmdlMeta;
std::unique_ptr<uint8_t[]> m_dynamicVertexData;
boo::IGraphicsBufferS* m_ibo = nullptr;
boo::ObjToken<boo::IGraphicsBufferS> m_ibo;
public:
using MaterialSet = DataSpec::DNAMP1::HMDLMaterialSet;
@@ -274,7 +272,7 @@ public:
CBooModel& GetInstance() {return *x28_modelInst;}
const CBooModel& GetInstance() const {return *x28_modelInst;}
std::unique_ptr<CBooModel> MakeNewInstance(int shaderIdx, int subInsts,
boo::ITexture* txtrOverrides[8] = nullptr,
const boo::ObjToken<boo::ITexture> txtrOverrides[8] = nullptr,
bool lockParent = true);
void UpdateLastFrame() const { const_cast<CModel&>(*this).x38_lastFrame = CGraphics::GetFrameCounter(); }
@@ -282,7 +280,7 @@ public:
zeus::CVector3f GetPoolVertex(size_t idx) const;
size_t GetPoolNormalOffset(size_t idx) const;
zeus::CVector3f GetPoolNormal(size_t idx) const;
void ApplyVerticesCPU(boo::IGraphicsBufferD* vertBuf,
void ApplyVerticesCPU(const boo::ObjToken<boo::IGraphicsBufferD>& vertBuf,
const std::vector<std::pair<zeus::CVector3f, zeus::CVector3f>>& vn) const;
void _WarmupShaders();