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https://github.com/AxioDL/metaforce.git
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Changes to support boo object tracker API
This commit is contained in:
@@ -4,37 +4,37 @@
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namespace urde
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{
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boo::IShaderPipeline* CElementGenShaders::m_texZTestZWrite = nullptr;
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boo::IShaderPipeline* CElementGenShaders::m_texNoZTestZWrite = nullptr;
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boo::IShaderPipeline* CElementGenShaders::m_texZTestNoZWrite = nullptr;
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boo::IShaderPipeline* CElementGenShaders::m_texNoZTestNoZWrite = nullptr;
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boo::IShaderPipeline* CElementGenShaders::m_texAdditiveZTest = nullptr;
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boo::IShaderPipeline* CElementGenShaders::m_texAdditiveNoZTest = nullptr;
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boo::IShaderPipeline* CElementGenShaders::m_texRedToAlphaZTest = nullptr;
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boo::IShaderPipeline* CElementGenShaders::m_texRedToAlphaNoZTest = nullptr;
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boo::IShaderPipeline* CElementGenShaders::m_texZTestNoZWriteSub = nullptr;
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boo::IShaderPipeline* CElementGenShaders::m_texNoZTestNoZWriteSub = nullptr;
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boo::IShaderPipeline* CElementGenShaders::m_texRedToAlphaZTestSub = nullptr;
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boo::IShaderPipeline* CElementGenShaders::m_texRedToAlphaNoZTestSub = nullptr;
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boo::ObjToken<boo::IShaderPipeline> CElementGenShaders::m_texZTestZWrite;
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boo::ObjToken<boo::IShaderPipeline> CElementGenShaders::m_texNoZTestZWrite;
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boo::ObjToken<boo::IShaderPipeline> CElementGenShaders::m_texZTestNoZWrite;
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boo::ObjToken<boo::IShaderPipeline> CElementGenShaders::m_texNoZTestNoZWrite;
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boo::ObjToken<boo::IShaderPipeline> CElementGenShaders::m_texAdditiveZTest;
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boo::ObjToken<boo::IShaderPipeline> CElementGenShaders::m_texAdditiveNoZTest;
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boo::ObjToken<boo::IShaderPipeline> CElementGenShaders::m_texRedToAlphaZTest;
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boo::ObjToken<boo::IShaderPipeline> CElementGenShaders::m_texRedToAlphaNoZTest;
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boo::ObjToken<boo::IShaderPipeline> CElementGenShaders::m_texZTestNoZWriteSub;
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boo::ObjToken<boo::IShaderPipeline> CElementGenShaders::m_texNoZTestNoZWriteSub;
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boo::ObjToken<boo::IShaderPipeline> CElementGenShaders::m_texRedToAlphaZTestSub;
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boo::ObjToken<boo::IShaderPipeline> CElementGenShaders::m_texRedToAlphaNoZTestSub;
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boo::IShaderPipeline* CElementGenShaders::m_indTexZWrite = nullptr;
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boo::IShaderPipeline* CElementGenShaders::m_indTexNoZWrite = nullptr;
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boo::IShaderPipeline* CElementGenShaders::m_indTexAdditive = nullptr;
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boo::ObjToken<boo::IShaderPipeline> CElementGenShaders::m_indTexZWrite;
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boo::ObjToken<boo::IShaderPipeline> CElementGenShaders::m_indTexNoZWrite;
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boo::ObjToken<boo::IShaderPipeline> CElementGenShaders::m_indTexAdditive;
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boo::IShaderPipeline* CElementGenShaders::m_cindTexZWrite = nullptr;
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boo::IShaderPipeline* CElementGenShaders::m_cindTexNoZWrite = nullptr;
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boo::IShaderPipeline* CElementGenShaders::m_cindTexAdditive = nullptr;
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boo::ObjToken<boo::IShaderPipeline> CElementGenShaders::m_cindTexZWrite;
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boo::ObjToken<boo::IShaderPipeline> CElementGenShaders::m_cindTexNoZWrite;
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boo::ObjToken<boo::IShaderPipeline> CElementGenShaders::m_cindTexAdditive;
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boo::IShaderPipeline* CElementGenShaders::m_noTexZTestZWrite = nullptr;
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boo::IShaderPipeline* CElementGenShaders::m_noTexNoZTestZWrite = nullptr;
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boo::IShaderPipeline* CElementGenShaders::m_noTexZTestNoZWrite = nullptr;
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boo::IShaderPipeline* CElementGenShaders::m_noTexNoZTestNoZWrite = nullptr;
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boo::IShaderPipeline* CElementGenShaders::m_noTexAdditiveZTest = nullptr;
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boo::IShaderPipeline* CElementGenShaders::m_noTexAdditiveNoZTest = nullptr;
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boo::ObjToken<boo::IShaderPipeline> CElementGenShaders::m_noTexZTestZWrite;
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boo::ObjToken<boo::IShaderPipeline> CElementGenShaders::m_noTexNoZTestZWrite;
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boo::ObjToken<boo::IShaderPipeline> CElementGenShaders::m_noTexZTestNoZWrite;
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boo::ObjToken<boo::IShaderPipeline> CElementGenShaders::m_noTexNoZTestNoZWrite;
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boo::ObjToken<boo::IShaderPipeline> CElementGenShaders::m_noTexAdditiveZTest;
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boo::ObjToken<boo::IShaderPipeline> CElementGenShaders::m_noTexAdditiveNoZTest;
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boo::IVertexFormat* CElementGenShaders::m_vtxFormatTex = nullptr;
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boo::IVertexFormat* CElementGenShaders::m_vtxFormatIndTex = nullptr;
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boo::IVertexFormat* CElementGenShaders::m_vtxFormatNoTex = nullptr;
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boo::ObjToken<boo::IVertexFormat> CElementGenShaders::m_vtxFormatTex;
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boo::ObjToken<boo::IVertexFormat> CElementGenShaders::m_vtxFormatIndTex;
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boo::ObjToken<boo::IVertexFormat> CElementGenShaders::m_vtxFormatNoTex;
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CElementGenShaders::EShaderClass CElementGenShaders::GetShaderClass(CElementGen& gen)
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{
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@@ -54,12 +54,12 @@ CElementGenShaders::EShaderClass CElementGenShaders::GetShaderClass(CElementGen&
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void CElementGenShaders::BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx, CElementGen& gen)
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{
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CGenDescription* desc = gen.x1c_genDesc.GetObj();
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boo::IShaderPipeline* regPipeline = nullptr;
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boo::IShaderPipeline* regPipelineSub = nullptr;
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boo::IShaderPipeline* redToAlphaPipeline = nullptr;
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boo::IShaderPipeline* redToAlphaPipelineSub = nullptr;
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boo::IShaderPipeline* regPipelinePmus = nullptr;
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boo::IShaderPipeline* redToAlphaPipelinePmus = nullptr;
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boo::ObjToken<boo::IShaderPipeline> regPipeline;
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boo::ObjToken<boo::IShaderPipeline> regPipelineSub;
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boo::ObjToken<boo::IShaderPipeline> redToAlphaPipeline;
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boo::ObjToken<boo::IShaderPipeline> redToAlphaPipelineSub;
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boo::ObjToken<boo::IShaderPipeline> regPipelinePmus;
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boo::ObjToken<boo::IShaderPipeline> redToAlphaPipelinePmus;
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if (desc->x54_x40_TEXR)
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{
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@@ -183,8 +183,6 @@ void CElementGenShaders::BuildShaderDataBinding(boo::IGraphicsDataFactory::Conte
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TShader<CElementGenShaders>::BuildShaderDataBinding(ctx, shad);
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}
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void CElementGenShaders::Shutdown() {}
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URDE_SPECIALIZE_SHADER(CElementGenShaders)
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}
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