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Changes to support boo object tracker API
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@@ -33,21 +33,21 @@ public:
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};
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private:
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static boo::IShaderPipeline* m_texZWrite;
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static boo::IShaderPipeline* m_texNoZWrite;
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static boo::IShaderPipeline* m_texAdditiveZWrite;
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static boo::IShaderPipeline* m_texAdditiveNoZWrite;
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static boo::ObjToken<boo::IShaderPipeline> m_texZWrite;
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static boo::ObjToken<boo::IShaderPipeline> m_texNoZWrite;
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static boo::ObjToken<boo::IShaderPipeline> m_texAdditiveZWrite;
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static boo::ObjToken<boo::IShaderPipeline> m_texAdditiveNoZWrite;
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static boo::IShaderPipeline* m_noTexZWrite;
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static boo::IShaderPipeline* m_noTexNoZWrite;
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static boo::IShaderPipeline* m_noTexAdditiveZWrite;
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static boo::IShaderPipeline* m_noTexAdditiveNoZWrite;
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static boo::ObjToken<boo::IShaderPipeline> m_noTexZWrite;
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static boo::ObjToken<boo::IShaderPipeline> m_noTexNoZWrite;
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static boo::ObjToken<boo::IShaderPipeline> m_noTexAdditiveZWrite;
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static boo::ObjToken<boo::IShaderPipeline> m_noTexAdditiveNoZWrite;
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static boo::IVertexFormat* m_vtxFormat; /* No OpenGL */
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static boo::ObjToken<boo::IVertexFormat> m_vtxFormat; /* No OpenGL */
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CParticleSwoosh& m_gen;
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boo::IShaderPipeline* m_pipeline;
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CParticleSwooshShaders(CParticleSwoosh& gen, boo::IShaderPipeline* pipeline)
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boo::ObjToken<boo::IShaderPipeline> m_pipeline;
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CParticleSwooshShaders(CParticleSwoosh& gen, const boo::ObjToken<boo::IShaderPipeline>& pipeline)
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: m_gen(gen), m_pipeline(pipeline) {}
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public:
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