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Compile fixes, and initial asset name parser
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@@ -9,7 +9,7 @@ class IWeaponRenderer
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{
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public:
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virtual ~IWeaponRenderer() = default;
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virtual void AddParticleGen(const CParticleGen&);
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virtual void AddParticleGen(const CParticleGen&)=0;
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};
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class CDefaultWeaponRenderer : public IWeaponRenderer
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