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Work on CPauseScreen
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#ifndef __URDE_COPTIONSSCREEN_HPP__
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#define __URDE_COPTIONSSCREEN_HPP__
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#include "CInGameGuiManager.hpp"
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#include "CPauseScreenBase.hpp"
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namespace urde
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{
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namespace MP1
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{
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class COptionsScreen : public CPauseScreenBase
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{
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public:
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COptionsScreen(const CStateManager& mgr, CGuiFrame& frame, const CStringTable& pauseStrg);
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bool VReady() const;
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void VActivate() const;
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u32 GetRightTableCount() const;
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};
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}
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}
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#endif // __URDE_COPTIONSSCREEN_HPP__
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