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Metal shader placeholder
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@@ -78,11 +78,12 @@ void ViewManager::DismissSplash()
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void ViewManager::BuildTestPART(pshag::IObjectStore& objStore)
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{
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m_partGenDesc = objStore.GetObj({HECL::FOURCC('PART'), 0x0B4D0FBF});
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m_partGenDesc = objStore.GetObj({HECL::FOURCC('PART'), 0x36EA6C48});
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m_partGen.reset(new pshag::CElementGen(m_partGenDesc,
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pshag::CElementGen::EModelOrientationType::Normal,
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pshag::CElementGen::EOptionalSystemFlags::None));
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m_particleView.reset(new ParticleView(*this, m_viewResources, *m_rootView));
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m_rootView->accessContentViews().clear();
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m_rootView->accessContentViews().push_back(m_particleView.get());
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}
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