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Better boo init within CMain; shader fixes
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@@ -28,7 +28,7 @@ static const char* VS =
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"{\n"
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" VertToFrag vtf;\n"
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" vtf.color = cqu.color;\n"
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" vtf.position = vec4(v.posIn.xyz, 1.0);\n"
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" vtf.position = float4(v.posIn.xyz, 1.0);\n"
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" return vtf;\n"
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"}\n";
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@@ -31,7 +31,7 @@ static const char* VS =
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" VertToFrag vtf;\n"
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" vtf.color = tqu.color;\n"
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" vtf.uv = v.uvIn.xy;\n"
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" vtf.position = vec4(v.posIn.xyz, 1.0);\n"
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" vtf.position = float4(v.posIn.xyz, 1.0);\n"
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" return vtf;\n"
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"}\n";
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