mirror of
https://github.com/AxioDL/metaforce.git
synced 2025-12-09 08:27:42 +00:00
Better boo init within CMain; shader fixes
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@@ -3,23 +3,42 @@
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#include "Graphics/Shaders/CThermalColdFilter.hpp"
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#include "Graphics/Shaders/CThermalHotFilter.hpp"
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#include "Graphics/Shaders/CSpaceWarpFilter.hpp"
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#include "Graphics/Shaders/CColoredQuadFilter.hpp"
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#include "Graphics/Shaders/CTexturedQuadFilter.hpp"
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namespace urde
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{
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URDE_DECL_SPECIALIZE_SHADER(CThermalColdFilter)
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URDE_DECL_SPECIALIZE_SHADER(CThermalHotFilter)
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URDE_DECL_SPECIALIZE_SHADER(CSpaceWarpFilter)
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URDE_DECL_SPECIALIZE_MULTI_BLEND_SHADER(CColoredQuadFilter)
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URDE_DECL_SPECIALIZE_MULTI_BLEND_SHADER(CTexturedQuadFilter)
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namespace MP1
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{
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CMain::CMain(IFactory& resFactory, CSimplePool& resStore)
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: x128_globalObjects(resFactory, resStore)
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CMain::CMain(IFactory& resFactory, CSimplePool& resStore,
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boo::IGraphicsDataFactory* gfxFactory,
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boo::IGraphicsCommandQueue* cmdQ,
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boo::ITextureR* spareTex)
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: m_booSetter(gfxFactory, cmdQ, spareTex), x128_globalObjects(resFactory, resStore)
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{
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xe4_gameplayResult = EGameplayResult::Playing;
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g_Main = this;
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}
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CMain::BooSetter::BooSetter(boo::IGraphicsDataFactory* factory,
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boo::IGraphicsCommandQueue* cmdQ,
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boo::ITextureR* spareTex)
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{
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CGraphics::InitializeBoo(factory, cmdQ, spareTex);
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TShader<CThermalColdFilter>::Initialize();
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TShader<CThermalHotFilter>::Initialize();
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TShader<CSpaceWarpFilter>::Initialize();
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TMultiBlendShader<CColoredQuadFilter>::Initialize();
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TMultiBlendShader<CTexturedQuadFilter>::Initialize();
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}
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void CMain::RegisterResourceTweaks()
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{
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}
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@@ -27,17 +46,10 @@ void CMain::ResetGameState()
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{
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}
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void CMain::InitializeSubsystems(boo::IGraphicsDataFactory* factory,
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boo::IGraphicsCommandQueue* cc,
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boo::ITextureR* renderTex,
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const hecl::Runtime::FileStoreManager& storeMgr,
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void CMain::InitializeSubsystems(const hecl::Runtime::FileStoreManager& storeMgr,
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boo::IAudioVoiceEngine* voiceEngine)
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{
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CGraphics::InitializeBoo(factory, cc, renderTex);
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CModelShaders::Initialize(storeMgr, factory);
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TShader<CThermalColdFilter>::Initialize();
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TShader<CThermalHotFilter>::Initialize();
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TShader<CSpaceWarpFilter>::Initialize();
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CModelShaders::Initialize(storeMgr, CGraphics::g_BooFactory);
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CMoviePlayer::Initialize();
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CLineRenderer::Initialize();
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CElementGen::Initialize();
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@@ -52,13 +64,10 @@ void CMain::LoadAudio()
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{
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}
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void CMain::Init(boo::IGraphicsDataFactory* factory,
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boo::IGraphicsCommandQueue* cc,
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boo::ITextureR* renderTex,
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const hecl::Runtime::FileStoreManager& storeMgr,
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void CMain::Init(const hecl::Runtime::FileStoreManager& storeMgr,
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boo::IAudioVoiceEngine* voiceEngine)
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{
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InitializeSubsystems(factory, cc, renderTex, storeMgr, voiceEngine);
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InitializeSubsystems(storeMgr, voiceEngine);
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x128_globalObjects.PostInitialize();
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x70_tweaks.RegisterTweaks();
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//g_TweakManager->ReadFromMemoryCard("AudioTweaks");
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