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Various area streaming fixes, implement missing object loaders
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@@ -2,13 +2,64 @@
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#define __URDE_CSCRIPTGUNTURRET_HPP__
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#include "CPhysicsActor.hpp"
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#include "CDamageInfo.hpp"
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namespace urde
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{
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class CScriptGunTurretData
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{
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float x0_;
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float x4_;
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float x8_;
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float xc_;
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float x10_;
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float x14_;
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float x18_ = 30.f;
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float x1c_;
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float x20_;
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float x24_;
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float x28_;
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float x2c_;
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float x30_;
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float x34_;
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float x38_;
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bool x3c_;
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u32 x40_;
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CDamageInfo x44_;
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u32 x60_;
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u32 x64_;
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u32 x68_;
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u32 x6c_;
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u32 x70_;
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u32 x74_;
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u32 x78_;
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u16 x7c_;
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u16 x7e_;
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u16 x80_;
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u16 x82_;
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u16 x84_;
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u16 x86_;
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u32 x88_;
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float x8c_;
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u32 x90_;
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u32 x94_;
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u32 x98_;
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float x9c_;
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bool xa0_;
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static constexpr s32 skMinProperties = 43;
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public:
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CScriptGunTurretData(CInputStream&, s32);
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const CAssetId& GetPanningEffectRes() const;
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const CAssetId& GetChargingEffectRes() const;
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const CAssetId& GetFrozenEffectRes() const;
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const CAssetId& GetTargettingLightRes() const;
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const CAssetId& GetDeactivateLightRes() const;
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const CAssetId& GetIdleLightRes() const;
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const CDamageInfo& GetProjectileDamage() const;
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const CAssetId& GetProjectileRes() const;
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u16 GetUnFreezeSoundId() const;
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void GetIntoDeactivateDelay() const;
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static s32 GetMinProperties() { return skMinProperties; }
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};
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class CScriptGunTurret : public CPhysicsActor
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@@ -25,6 +76,9 @@ public:
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const zeus::CTransform& xf, CModelData&& mData, const zeus::CAABox& aabb,
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const CHealthInfo& hInfo, const CDamageVulnerability& dVuln,
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const CActorParameters& aParms, const CScriptGunTurretData& turretData);
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void Accept(IVisitor&);
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};
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}
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