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Various area streaming fixes, implement missing object loaders
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@@ -449,7 +449,7 @@ bool CWorld::CheckWorldComplete(CStateManager* mgr, TAreaId id, CAssetId mreaId)
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bool CWorld::ScheduleAreaToLoad(CGameArea* area, CStateManager& mgr)
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{
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if (!area->xf0_24_postConstructed)
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if (!area->IsPostConstructed())
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{
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MoveToChain(area, EChain::Loading);
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return true;
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