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Various area streaming fixes, implement missing object loaders

This commit is contained in:
2018-05-07 19:18:18 -07:00
parent 81d2276458
commit 3bc1fc1160
12 changed files with 384 additions and 23 deletions

View File

@@ -449,7 +449,7 @@ bool CWorld::CheckWorldComplete(CStateManager* mgr, TAreaId id, CAssetId mreaId)
bool CWorld::ScheduleAreaToLoad(CGameArea* area, CStateManager& mgr)
{
if (!area->xf0_24_postConstructed)
if (!area->IsPostConstructed())
{
MoveToChain(area, EChain::Loading);
return true;