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Implement key FrontEnd Touch Bar functionality
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@@ -80,7 +80,7 @@ void ViewManager::BuildTestPART(urde::IObjectStore& objStore)
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void ViewManager::InitMP1(MP1::CMain& main)
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{
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main.Init(m_fileStoreManager, m_voiceEngine.get(), *m_amuseAllocWrapper);
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main.Init(m_fileStoreManager, m_mainWindow.get(), m_voiceEngine.get(), *m_amuseAllocWrapper);
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}
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void ViewManager::TestGameView::resized(const boo::SWindowRect& root, const boo::SWindowRect& sub)
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@@ -363,14 +363,6 @@ void ViewManager::init(boo::IApplication* app)
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break;
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}
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}
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/*
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CGraphics::InitializeBoo(gf, m_mainWindow->getCommandQueue(), root->renderTex());
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CModelShaders::Initialize(m_fileStoreManager, gf);
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CElementGen::Initialize();
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CMoviePlayer::Initialize();
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CLineRenderer::Initialize();
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*/
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}
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bool ViewManager::proc()
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