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More CPlayer implementations
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@@ -181,10 +181,10 @@ void CCameraManager::CreateStandardCameras(CStateManager& stateMgr)
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{
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TUniqueId fpId = stateMgr.AllocateUniqueId();
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x7c_fpCamera = new CFirstPersonCamera(fpId, zeus::CTransform::Identity(),
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stateMgr.Player()->GetUniqueId(), g_tweakPlayer->GetX184(),
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stateMgr.Player()->GetUniqueId(), g_tweakPlayer->GetOrbitCameraSpeed(),
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sFirstPersonFOV, sNearPlane, sFarPlane, sAspect);
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stateMgr.AddObject(x7c_fpCamera);
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stateMgr.Player()->SetCameraState(CPlayer::EPlayerCameraState::Zero, stateMgr);
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stateMgr.Player()->SetCameraState(CPlayer::EPlayerCameraState::FirstPerson, stateMgr);
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SetCurrentCameraId(fpId, stateMgr);
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x80_ballCamera = new CBallCamera(stateMgr.AllocateUniqueId(), stateMgr.Player()->GetUniqueId(),
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