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More CPlayer implementations

This commit is contained in:
Jack Andersen
2017-08-18 20:52:13 -10:00
parent f8f7da070f
commit 3fa80babf6
23 changed files with 1625 additions and 824 deletions

View File

@@ -8,8 +8,8 @@ namespace urde
class CFirstPersonCamera : public CGameCamera
{
float x188_;
bool x18c_ = false;
float x188_orbitCameraSpeed;
bool x18c_lockCamera = false;
zeus::CTransform x190_gunFollowXf;
float x1c0_ = 0.f;
TUniqueId x1c4_pitchId = kInvalidUniqueId;
@@ -25,7 +25,7 @@ class CFirstPersonCamera : public CGameCamera
float x1d4_ = 0.f;
public:
CFirstPersonCamera(TUniqueId, const zeus::CTransform& xf, TUniqueId, float,
CFirstPersonCamera(TUniqueId, const zeus::CTransform& xf, TUniqueId, float orbitCameraSpeed,
float fov, float nearplane, float farplane, float aspect);
void Accept(IVisitor& visitor);
@@ -40,7 +40,7 @@ public:
void UpdateElevation(CStateManager&);
void CalculateGunFollowOrientationAndTransform(zeus::CTransform&, zeus::CQuaternion&, float, zeus::CVector3f&);
void SetScriptPitchId(TUniqueId uid) { x1c4_pitchId = uid; }
void SetX18C(bool v) { x18c_ = v; }
void SetLockCamera(bool v) { x18c_lockCamera = v; }
void SetX1C6_24(bool v) { x1c6_24_ = v; }
};
}