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More CPlayer implementations

This commit is contained in:
Jack Andersen
2017-08-18 20:52:13 -10:00
parent f8f7da070f
commit 3fa80babf6
23 changed files with 1625 additions and 824 deletions

View File

@@ -600,7 +600,7 @@ void CInGameGuiManager::Draw(CStateManager& stateMgr)
bool scanVisor = stateMgr.GetPlayerState()->GetActiveVisor(stateMgr) == CPlayerState::EPlayerVisor::Scan;
if (drawVisor && x1f0_enablePlayerVisor)
{
if (stateMgr.GetPlayer().GetCameraState() == CPlayer::EPlayerCameraState::Zero)
if (stateMgr.GetPlayer().GetCameraState() == CPlayer::EPlayerCameraState::FirstPerson)
x20_faceplateDecor.Draw(stateMgr);
CTargetingManager* tgtMgr = nullptr;
if (scanVisor && x1e4_enableTargetingManager)