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More CPlayer implementations
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@@ -211,7 +211,7 @@ private:
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bool x835_28_bombReady : 1;
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bool x835_29_powerBombReady : 1;
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bool x835_30_ : 1;
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bool x835_31_ : 1;
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bool x835_31_actorAttached : 1;
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};
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u32 _dummy = 0;
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};
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@@ -247,6 +247,7 @@ public:
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void AddToRenderer(const zeus::CFrustum& frustum, const CStateManager& mgr) const;
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bool GetFiring() const { return x2ec_firing != 0; }
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TUniqueId DropPowerBomb(CStateManager& mgr);
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void SetActorAttached(bool b) { x835_31_actorAttached = b; }
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};
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}
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