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More CPlayer implementations
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@@ -21,15 +21,15 @@ public:
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enum class ECameraBobState
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{
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Zero,
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One,
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Two,
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Three,
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Four,
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Five,
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Six,
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Seven,
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Eight
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Walk,
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Orbit,
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InAir,
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WalkNoBob,
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GunFireNoBob,
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TurningNoBob,
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FreeLookNoBob,
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GrappleNoBob,
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Unspecified
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};
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static float kCameraBobExtentX;
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@@ -56,8 +56,8 @@ private:
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float x14_ = 0.f;
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float x18_bobTimeScale = 0.f;
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float x1c_bobTime = 0.f;
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ECameraBobState x20_oldState = ECameraBobState::Eight;
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ECameraBobState x24_curState = ECameraBobState::Eight;
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ECameraBobState x20_oldState = ECameraBobState::Unspecified;
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ECameraBobState x24_curState = ECameraBobState::Unspecified;
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bool x28_applyLandingTrans = false;
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bool x29_ = false;
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zeus::CTransform x2c_cameraBobTransform;
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