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Updates for texture clamp mode
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@@ -16,7 +16,7 @@ RootView::RootView(IViewManager& viewMan, ViewResources& res, boo::IWindow* wind
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{
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buildResources(ctx, res);
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m_splitMenuSystem.emplace(*this, ctx);
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m_renderTex = ctx.newRenderTexture(rect.size[0], rect.size[1], 1, 3);
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m_renderTex = ctx.newRenderTexture(rect.size[0], rect.size[1], boo::TextureClampMode::Repeat, 1, 3);
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return true;
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});
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resized(rect, rect);
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