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Updates for texture clamp mode
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@@ -17,7 +17,7 @@ static const zeus::RGBA32 Tex[3] =
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void SplitView::Resources::init(boo::IGraphicsDataFactory::Context& ctx, const IThemeData& theme)
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{
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m_shadingTex = ctx.newStaticTexture(3, 1, 1, boo::TextureFormat::RGBA8, Tex, 12);
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m_shadingTex = ctx.newStaticTexture(3, 1, 1, boo::TextureFormat::RGBA8, boo::TextureClampMode::Repeat, Tex, 12);
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}
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SplitView::SplitView(ViewResources& res, View& parentView, ISplitSpaceController* controller,
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