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Implement CPlayer::UpdateGrappleState

This commit is contained in:
Jack Andersen
2017-07-17 20:11:37 -10:00
parent a71e48cf43
commit 4017f2acdd
8 changed files with 270 additions and 17 deletions

View File

@@ -37,6 +37,7 @@ struct ITweakPlayer : ITweak
virtual float GetPlayerBallHalfExtent() const=0; // x27c
virtual float GetGrappleSwingPeriod() const=0;
virtual float GetGrappleJumpForce() const=0;
virtual float GetGrappleReleaseTime() const=0;
virtual uint32_t GetGrappleJumpMode() const=0;
virtual float GetX124() const=0; // x134
virtual float GetX184() const=0; // x184