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Initial CActorContraption and weapon imps
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@@ -1,9 +1,15 @@
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#include "CProjectileWeapon.hpp"
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#include "Particle/CWeaponDescription.hpp"
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namespace urde
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{
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CRandom16 CProjectileWeapon::g_GlobalSeed = 99;
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CProjectileWeapon::CProjectileWeapon(const TToken<CWeaponDescription>& wDesc, const zeus::CVector3f&, const zeus::CTransform&,
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const zeus::CVector3f&, s32)
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: x4_weaponDesc(wDesc)
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{
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}
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}
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