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CModelBoo: Remove usages of const_cast
Many functions are modifying internals of CBooModel and const-casting is performed in order to work around functions being const when they really shouldn't be. This amends the function signatures in order to allow these functions to exist without const_cast, making code much nicer to read.
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@@ -20,7 +20,7 @@ void CGuiTextPane::Update(float dt) {
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xd4_textSupport.Update(dt);
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}
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bool CGuiTextPane::GetIsFinishedLoadingWidgetSpecific() const {
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bool CGuiTextPane::GetIsFinishedLoadingWidgetSpecific() {
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return xd4_textSupport.GetIsTextSupportFinishedLoading();
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}
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@@ -32,30 +32,33 @@ void CGuiTextPane::SetDimensions(const zeus::CVector2f& dim, bool initVBO) {
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void CGuiTextPane::ScaleDimensions(const zeus::CVector3f& scale) {}
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void CGuiTextPane::Draw(const CGuiWidgetDrawParms& parms) const {
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if (!GetIsVisible())
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void CGuiTextPane::Draw(const CGuiWidgetDrawParms& parms) {
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if (!GetIsVisible()) {
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return;
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}
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SCOPED_GRAPHICS_DEBUG_GROUP(fmt::format(fmt("CGuiTextPane::Draw {}"), m_name).c_str(), zeus::skCyan);
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zeus::CVector2f dims = GetDimensions();
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if (xd4_textSupport.x34_extentX)
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if (xd4_textSupport.x34_extentX) {
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dims.x() /= float(xd4_textSupport.x34_extentX);
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else
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} else {
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dims.x() = 0.f;
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}
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if (xd4_textSupport.x38_extentY)
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if (xd4_textSupport.x38_extentY) {
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dims.y() /= float(xd4_textSupport.x38_extentY);
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else
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} else {
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dims.y() = 0.f;
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}
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zeus::CTransform local = zeus::CTransform::Translate(xc0_verts.front().m_pos + xc8_scaleCenter) *
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zeus::CTransform::Scale(dims.x(), 1.f, dims.y());
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const zeus::CTransform local = zeus::CTransform::Translate(xc0_verts.front().m_pos + xc8_scaleCenter) *
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zeus::CTransform::Scale(dims.x(), 1.f, dims.y());
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CGraphics::SetModelMatrix(x34_worldXF * local);
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zeus::CColor geomCol = xa8_color2;
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geomCol.a() *= parms.x0_alphaMod;
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const_cast<CGuiTextPane*>(this)->xd4_textSupport.SetGeometryColor(geomCol);
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xd4_textSupport.SetGeometryColor(geomCol);
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#if 0
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CGraphics::SetDepthWriteMode(xb6_31_depthTest, ERglEnum::LEqual, xb7_24_depthWrite);
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