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Fix see though collision material
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@@ -185,11 +185,11 @@ void DeafBabeBuildFromBlender(DEAFBABE& db, const hecl::blender::ColMesh& colMes
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dbMat.setSurfaceWeb(mat.surfaceWeb);
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dbMat.setProjectilePassthrough(mat.projPassthrough);
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dbMat.setSolid(mat.solid);
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dbMat.setU20(mat.u20);
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dbMat.setNoPlatformCollision(mat.noPlatformCollision);
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dbMat.setCameraPassthrough(mat.camPassthrough);
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dbMat.setSurfaceWood(mat.surfaceWood);
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dbMat.setSurfaceOrganic(mat.surfaceOrganic);
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dbMat.setU24(mat.u24);
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dbMat.setNoEdgeCollision(mat.noEdgeCollision);
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dbMat.setSurfaceRubber(mat.surfaceRubber);
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dbMat.setSeeThrough(mat.seeThrough);
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dbMat.setScanPassthrough(mat.scanPassthrough);
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