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Fix see though collision material

This commit is contained in:
Jack Andersen
2018-05-10 21:02:42 -10:00
parent 280ae47b15
commit 41034fefda
10 changed files with 41 additions and 34 deletions

View File

@@ -185,11 +185,11 @@ void DeafBabeBuildFromBlender(DEAFBABE& db, const hecl::blender::ColMesh& colMes
dbMat.setSurfaceWeb(mat.surfaceWeb);
dbMat.setProjectilePassthrough(mat.projPassthrough);
dbMat.setSolid(mat.solid);
dbMat.setU20(mat.u20);
dbMat.setNoPlatformCollision(mat.noPlatformCollision);
dbMat.setCameraPassthrough(mat.camPassthrough);
dbMat.setSurfaceWood(mat.surfaceWood);
dbMat.setSurfaceOrganic(mat.surfaceOrganic);
dbMat.setU24(mat.u24);
dbMat.setNoEdgeCollision(mat.noEdgeCollision);
dbMat.setSurfaceRubber(mat.surfaceRubber);
dbMat.setSeeThrough(mat.seeThrough);
dbMat.setScanPassthrough(mat.scanPassthrough);