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Fix see though collision material
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@@ -55,12 +55,12 @@ void DeafBabe::BlenderInit(hecl::blender::PyOutStream& os)
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"bpy.types.Material.retro_surface_sand = bpy.props.BoolProperty(name='Retro Surface: Sand')\n"
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"bpy.types.Material.retro_projectile_passthrough = bpy.props.BoolProperty(name='Retro: Projectile Passthrough (P)')\n"
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"bpy.types.Material.retro_solid = bpy.props.BoolProperty(name='Retro: Solid (K)')\n"
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"bpy.types.Material.retro_u20 = bpy.props.BoolProperty(name='Retro: u20')\n"
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"bpy.types.Material.retro_no_platform_collision = bpy.props.BoolProperty(name='Retro: No Platform Collision')\n"
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"bpy.types.Material.retro_camera_passthrough = bpy.props.BoolProperty(name='Retro: Camera Passthrough (O)')\n"
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"bpy.types.Material.retro_surface_wood = bpy.props.BoolProperty(name='Retro Surface: Wood')\n"
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"bpy.types.Material.retro_surface_organic = bpy.props.BoolProperty(name='Retro Surface: Organic')\n"
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"bpy.types.Material.retro_u24 = bpy.props.BoolProperty(name='Retro: u24')\n"
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"bpy.types.Material.retro_seeThrough = bpy.props.BoolProperty(name='Retro: See Through')\n"
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"bpy.types.Material.retro_no_edge_collision = bpy.props.BoolProperty(name='Retro: No Edge Collision')\n"
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"bpy.types.Material.retro_see_through = bpy.props.BoolProperty(name='Retro: See Through')\n"
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"bpy.types.Material.retro_scan_passthrough = bpy.props.BoolProperty(name='Retro: Scan Passthrough (S)')\n"
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"bpy.types.Material.retro_ai_passthrough = bpy.props.BoolProperty(name='Retro: AI Passthrough (A)')\n"
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"bpy.types.Material.retro_ceiling = bpy.props.BoolProperty(name='Retro: Ceiling (C)')\n"
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@@ -212,12 +212,12 @@ void DeafBabe::BlenderInit(hecl::blender::PyOutStream& os)
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" mat.retro_surface_sand = ((data >> 17) & 1)\n"
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" mat.retro_projectile_passthrough = ((data >> 18) & 1)\n"
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" mat.retro_solid = ((data >> 19) & 1)\n"
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" mat.retro_u20 = ((data >> 20) & 1)\n"
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" mat.retro_no_platform_collision = ((data >> 20) & 1)\n"
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" mat.retro_camera_passthrough = ((data >> 21) & 1)\n"
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" mat.retro_surface_wood = ((data >> 22) & 1)\n"
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" mat.retro_surface_organic = ((data >> 23) & 1)\n"
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" mat.retro_u24 = ((data >> 24) & 1)\n"
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" mat.retro_seeThrough = ((data >> 26) & 1)\n"
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" mat.retro_no_edge_collision = ((data >> 24) & 1)\n"
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" mat.retro_see_through = ((data >> 26) & 1)\n"
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" mat.retro_scan_passthrough = ((data >> 27) & 1)\n"
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" mat.retro_ai_passthrough = ((data >> 28) & 1)\n"
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" mat.retro_ceiling = ((data >> 29) & 1)\n"
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