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Support for rendering dynamic cubemaps
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@@ -201,7 +201,7 @@ public:
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const SShader* shaderSet);
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void EnablePVS(const CPVSVisSet&, u32);
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void DisablePVS();
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void UpdateAreaUniforms(int areaIdx, bool shadowRender = false, bool activateLights = true);
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void UpdateAreaUniforms(int areaIdx, bool shadowRender = false, bool activateLights = true, int cubeFace = -1);
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void RemoveStaticGeometry(const std::vector<CMetroidModelInstance>*);
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void DrawAreaGeometry(int areaIdx, int mask, int targetMask);
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void DrawUnsortedGeometry(int areaIdx, int mask, int targetMask, bool shadowRender = false);
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