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Initial CCinematicCamera implementations
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@@ -2021,7 +2021,7 @@ void CStateManager::MoveDoors(float dt)
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continue;
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if (TCastToPtr<CAi> ai = physActor)
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{
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bool doThink = !xf94_29_;
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bool doThink = !xf94_29_cinematicPause;
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if (doThink && ai->GetAreaIdAlways() != kInvalidAreaId)
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{
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const CGameArea* area = x850_world->GetAreaAlways(ai->GetAreaIdAlways());
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@@ -2107,7 +2107,7 @@ void CStateManager::ThinkEffectsAndActors(float dt)
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for (CEntity* ent : GetAllObjectList())
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if (TCastToPtr<CAi> ai = ent)
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{
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bool doThink = !xf94_29_;
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bool doThink = !xf94_29_cinematicPause;
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if (doThink && ai->GetAreaIdAlways() != kInvalidAreaId)
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{
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const CGameArea* area = x850_world->GetAreaAlways(ai->GetAreaIdAlways());
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