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Initial CCinematicCamera implementations
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@@ -41,7 +41,7 @@ CIOWin::EMessageReturn CMFGame::OnMessage(const CArchitectureMessage& msg, CArch
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const CEntity* cam = x14_stateManager->GetCameraManager()->GetCurrentCamera(*x14_stateManager);
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TCastToConstPtr<CCinematicCamera> cineCam = cam;
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if ((x20_cineSkipTime >= 1.f && x14_stateManager->SpecialSkipCinematic()) || !cineCam ||
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(cineCam->GetW1() & 0x10 && x28_skippedCineCam != cineCam->GetUniqueId()))
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(cineCam->GetFlags() & 0x10 && x28_skippedCineCam != cineCam->GetUniqueId()))
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{
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static_cast<CMain&>(*g_Main).SetScreenFading(false);
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x1c_flowState = EGameFlowState::InGame;
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