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Initial CCinematicCamera implementations
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@@ -30,6 +30,7 @@ CScriptActor::CScriptActor(TUniqueId uid, std::string_view name, const CEntityIn
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, x2e2_29_((x2e2_24_ && x2e2_25_dead && x2d8_ != 0))
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, x2e2_30_transposeRotate(b4)
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, x2e2_31_(b5)
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, x2e3_24_(false)
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{
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if (x64_modelData && (x64_modelData->HasAnimData() || x64_modelData->HasNormalModel()) && castsShadow)
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CreateShadow(true);
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