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Rename EVNT structs to match the engine
Implement getter elements and state tracking for CElementGen
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@@ -7,7 +7,7 @@
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namespace urde
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{
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class CParticleGen;
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class CElementGen;
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class CParticleGlobals
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{
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public:
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@@ -43,7 +43,7 @@ public:
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struct SParticleSystem
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{
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FourCC x0_type;
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CParticleGen* x4_system;
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CElementGen* x4_system;
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};
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static SParticleSystem* g_currentParticleSystem;
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