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Rename EVNT structs to match the engine

Implement getter elements and state tracking for CElementGen
This commit is contained in:
2016-03-18 19:04:12 -07:00
parent ae32ec933e
commit 42717c383c
10 changed files with 108 additions and 81 deletions

View File

@@ -7,7 +7,7 @@
namespace urde
{
class CParticleGen;
class CElementGen;
class CParticleGlobals
{
public:
@@ -43,7 +43,7 @@ public:
struct SParticleSystem
{
FourCC x0_type;
CParticleGen* x4_system;
CElementGen* x4_system;
};
static SParticleSystem* g_currentParticleSystem;