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Rename EVNT structs to match the engine
Implement getter elements and state tracking for CElementGen
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@@ -149,37 +149,37 @@ public:
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bool GetValue(int frame, zeus::CVector3f& valOut) const;
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};
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class CVEPLCO : public CVectorElement
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class CVEParticleColor : public CVectorElement
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{
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public:
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bool GetValue(int frame, zeus::CVector3f& valOut) const;
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};
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class CVEPLOC : public CVectorElement
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class CVEParticleLocation : public CVectorElement
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{
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public:
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bool GetValue(int frame, zeus::CVector3f& valOut) const;
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};
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class CVEPSOF : public CVectorElement
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class CVEParticleSystemOrientationFront : public CVectorElement
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{
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public:
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bool GetValue(int frame, zeus::CVector3f& valOut) const;
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};
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class CVEPSOU : public CVectorElement
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class CVEParticleSystemOrientationUp : public CVectorElement
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{
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public:
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bool GetValue(int frame, zeus::CVector3f& valOut) const;
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};
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class CVEPSOR : public CVectorElement
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class CVEParticleSystemOrientationRight : public CVectorElement
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{
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public:
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bool GetValue(int frame, zeus::CVector3f& valOut) const;
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};
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class CVEPSTR : public CVectorElement
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class CVEParticleSystemTranslation : public CVectorElement
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{
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public:
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bool GetValue(int frame, zeus::CVector3f& valOut) const;
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