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More preliminary implementations
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@@ -25,6 +25,7 @@
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#include "CScriptSound.hpp"
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#include "CScriptGenerator.hpp"
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#include "CScriptGrapplePoint.hpp"
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#include "CScriptAreaAttributes.hpp"
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#include "Camera/CCinematicCamera.hpp"
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#include "CSimplePool.hpp"
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#include "Collision/CCollidableOBBTreeGroup.hpp"
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@@ -1163,6 +1164,24 @@ CEntity* ScriptLoader::LoadFlaahgra(CStateManager& mgr, CInputStream& in,
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CEntity* ScriptLoader::LoadAreaAttributes(CStateManager& mgr, CInputStream& in,
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int propCount, const CEntityInfo& info)
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{
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if (!EnsurePropertyCount(propCount, 9, "AreaAttributes"))
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return nullptr;
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bool load = in.readUint32Big() != 0;
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if (!load)
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return nullptr;
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bool showSkybox = in.readBool();
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EEnvFxType fxType = EEnvFxType(in.readUint32Big());
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float envFxDensity = in.readFloatBig();
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float thermalHeat = in.readFloatBig();
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float xrayFogDistance = in.readFloatBig();
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float worldLightingLevel = in.readFloatBig();
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ResId skybox = in.readUint32Big();
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EPhazonType phazonType = EPhazonType(in.readUint32Big());
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return new CScriptAreaAttributes(mgr.AllocateUniqueId(), info, showSkybox, fxType, envFxDensity, thermalHeat,
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xrayFogDistance, worldLightingLevel, skybox, phazonType);
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}
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CEntity* ScriptLoader::LoadFishCloud(CStateManager& mgr, CInputStream& in,
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