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Various extract tweaks; ResourceLock integration
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@@ -131,7 +131,8 @@ void ReadMaterialSetToBlender_3(hecl::BlenderConnection::PyOutStream& os,
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unsigned setIdx);
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void InitGeomBlenderContext(hecl::BlenderConnection::PyOutStream& os,
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const hecl::ProjectPath& masterShaderPath);
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const hecl::ProjectPath& masterShaderPath,
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bool solidShading);
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void FinishBlenderMesh(hecl::BlenderConnection::PyOutStream& os,
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unsigned matSetCount, int meshIdx);
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