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Various extract tweaks; ResourceLock integration

This commit is contained in:
Jack Andersen
2016-08-11 16:33:38 -10:00
parent 02a4d5501f
commit 42d39bf6b9
7 changed files with 22 additions and 8 deletions

View File

@@ -131,7 +131,8 @@ void ReadMaterialSetToBlender_3(hecl::BlenderConnection::PyOutStream& os,
unsigned setIdx);
void InitGeomBlenderContext(hecl::BlenderConnection::PyOutStream& os,
const hecl::ProjectPath& masterShaderPath);
const hecl::ProjectPath& masterShaderPath,
bool solidShading);
void FinishBlenderMesh(hecl::BlenderConnection::PyOutStream& os,
unsigned matSetCount, int meshIdx);