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Additional CPlayer work
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@@ -14,8 +14,8 @@ struct ITweakGunRes : ITweak
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{
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Power,
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Ice,
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Plasma,
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Wave,
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Plasma,
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Phazon
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};
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@@ -49,25 +49,32 @@ struct ITweakGunRes : ITweak
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ResId GetBeamModel(EBeamId beam) const
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{
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int b = int(beam);
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auto b = int(beam);
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if (b < 0 || b > 4)
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b = 0;
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switch (EBeamId(b))
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{
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case EBeamId::Power:
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default:
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return x10_powerBeam;
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case EBeamId::Ice:
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return x14_iceBeam;
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case EBeamId::Plasma:
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return x1c_plasmaBeam;
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case EBeamId::Wave:
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return x18_waveBeam;
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case EBeamId::Plasma:
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return x1c_plasmaBeam;
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case EBeamId::Phazon:
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return x20_phazonBeam;
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}
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}
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const ResId* GetWeaponPair(EBeamId beam) const
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{
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auto b = int(beam);
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if (b < 0 || b > 4)
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return x34_weapons[0];
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return x34_weapons[b];
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}
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void ResolveResources(const urde::IFactory& factory)
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{
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x4_gunMotion = factory.GetResourceIdByName(GetGunMotion().c_str())->id;
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