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Additional CPlayer work
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@@ -102,7 +102,7 @@ void CGameCollision::MoveAndCollide(CStateManager& mgr, CPhysicsActor& actor, fl
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mgr.BuildColliderList(useColliderList, actor, zeus::CAABox(motionVol.min - 1.f, motionVol.max + 1.f));
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CAreaCollisionCache cache(motionVol);
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if (actor.GetCollisionPrimitive()->GetPrimType() != FOURCC('OBTG') &&
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!actor.GetMaterialFilter().GetExcludeList().HasMaterial(EMaterialTypes::StaticCollision))
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!actor.GetMaterialFilter().GetExcludeList().HasMaterial(EMaterialTypes::NoStaticCollision))
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{
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BuildAreaCollisionCache(mgr, cache);
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zeus::CVector3f pos = actor.GetCollisionPrimitive()->CalculateAABox(actor.GetPrimitiveTransform()).center();
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@@ -434,12 +434,24 @@ float CGameCollision::GetMinExtentForCollisionPrimitive(const CCollisionPrimitiv
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return 1.f;
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}
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bool CGameCollision::DetectCollisionBoolean(CStateManager& mgr, const CCollisionPrimitive& prim,
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const zeus::CTransform& xf, const CMaterialFilter& filter,
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const rstl::reserved_vector<TUniqueId, 1024>& nearList)
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{
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if (!filter.GetExcludeList().HasMaterial(EMaterialTypes::NoStaticCollision) &&
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DetectStaticCollisionBoolean(mgr, prim, xf, filter))
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return true;
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if (DetectDynamicCollisionBoolean(prim, xf, nearList, mgr))
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return true;
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return false;
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}
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bool CGameCollision::DetectCollisionBoolean_Cached(CStateManager& mgr, CAreaCollisionCache& cache,
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const CCollisionPrimitive& prim, const zeus::CTransform& xf,
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const CMaterialFilter& filter,
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const rstl::reserved_vector<TUniqueId, 1024>& nearList)
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{
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if (!filter.GetExcludeList().HasMaterial(EMaterialTypes::StaticCollision) &&
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if (!filter.GetExcludeList().HasMaterial(EMaterialTypes::NoStaticCollision) &&
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DetectStaticCollisionBoolean_Cached(mgr, cache, prim, xf, filter))
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return true;
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if (DetectDynamicCollisionBoolean(prim, xf, nearList, mgr))
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@@ -552,7 +564,7 @@ bool CGameCollision::DetectCollision_Cached(CStateManager& mgr, CAreaCollisionCa
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{
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idOut = kInvalidUniqueId;
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bool ret = false;
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if (!filter.GetExcludeList().HasMaterial(EMaterialTypes::StaticCollision))
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if (!filter.GetExcludeList().HasMaterial(EMaterialTypes::NoStaticCollision))
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if (DetectStaticCollision_Cached(mgr, cache, prim, xf, filter, infoList))
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ret = true;
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@@ -574,7 +586,7 @@ bool CGameCollision::DetectCollision_Cached_Moving(CStateManager& mgr, CAreaColl
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TUniqueId& idOut, CCollisionInfo& infoOut, double& d)
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{
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idOut = kInvalidUniqueId;
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if (!filter.GetExcludeList().HasMaterial(EMaterialTypes::StaticCollision))
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if (!filter.GetExcludeList().HasMaterial(EMaterialTypes::NoStaticCollision))
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{
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if (CGameCollision::DetectStaticCollision_Cached_Moving(mgr, cache, prim, xf, filter, dir, infoOut, d))
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return true;
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