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Additional CPlayer work
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@@ -80,7 +80,7 @@ private:
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u32 x324_ = 4;
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u32 x328_ = 0x2000;
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u32 x32c_ = 0;
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u32 x330_ = 0;
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u32 x330_chargeWeaponIdx = 0;
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u32 x334_ = 0;
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u32 x338_ = 0;
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u32 x33c_ = 0;
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@@ -114,7 +114,7 @@ private:
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zeus::CTransform x3e8_xf;
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zeus::CTransform x418_;
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zeus::CTransform x448_;
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zeus::CTransform x478_;
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zeus::CTransform x478_assistAimXf;
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zeus::CTransform x4a8_;
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zeus::CTransform x4d8_;
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zeus::CTransform x508_;
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@@ -222,11 +222,13 @@ public:
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u32 GetPendingSelectedBeam() const { return x314_pendingSelectedBeam; }
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const CGunMorph& GetGunMorph() const { return x678_morph; }
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void SetTransform(const zeus::CTransform& xf) { x3e8_xf = xf; }
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void SetAssistAimTransform(const zeus::CTransform& xf) { x478_assistAimXf = xf; }
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CGrappleArm& GetGrappleArm() { return *x740_grappleArm; }
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void DamageRumble(const zeus::CVector3f& location, float damage, const CStateManager& mgr);
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void ProcessInput(const CFinalInput& input, CStateManager& mgr);
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void ResetIdle(CStateManager& mgr);
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void CancelFiring(CStateManager& mgr);
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float GetBeamVelocity() const;
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};
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}
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