diff --git a/README.md b/README.md index c0b7bc094..71d32088d 100644 --- a/README.md +++ b/README.md @@ -15,7 +15,6 @@ Everything else is much too experimental to make portable/stable release builds * macOS 10.15+ (Metal) * Linux (Vulkan) * Arch is known to function with [`glx` vendor setup instructions](https://wiki.archlinux.org/index.php/Category:Graphics) *(main development/testing OS)* - * Other distros with reasonably up-to-date packages will work (specific packages TBD) ### Usage (GC versions) @@ -57,8 +56,14 @@ NFS files dumped from Metroid Prime Trilogy on Wii U VC can be used directly wit * `CMake Tools` * `C++ Clang Compiler` * `C++ Clang-cl` -* **[macOS]** [Xcode 1.15+](https://developer.apple.com/xcode/download/) +* **[macOS]** [Xcode 11.5+](https://developer.apple.com/xcode/download/) * **[Linux]** recent development packages of `udev`, `x11`, `xcb`, `xinput`, `glx`, `asound` + * Ubuntu 20.04+ packages + ``` + build-essential curl git ninja-build llvm-dev libclang-dev clang lld zlib1g-dev + libglu1-mesa-dev libdbus-1-dev libvulkan-dev libxi-dev libxrandr-dev libasound2-dev libpulse-dev + libudev-dev libpng-dev libncurses5-dev cmake libx11-xcb-dev python3 python-is-python3 qt5-default + ``` ### Prep Directions @@ -130,4 +135,4 @@ existing HECL project (assuming paths are relative), then run the the following ```sh hecl package MP1/URDE ``` -This will cook and package the debug models and will automatically enable rendering of lights in a debug build of URDE. \ No newline at end of file +This will cook and package the debug models and will automatically enable rendering of lights in a debug build of URDE.