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CPlayer: Use size_t with SfxIdFromMaterial
Allows passing in sizes without potential truncation from size_t, allowing nicer use of std::size() to dehardcode some magic values.
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@@ -2389,9 +2389,9 @@ void CPlayer::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId sender, CState
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float landVol = zeus::clamp(95.f, 1.6f * -x794_lastVelocity.z() + 95.f, 127.f) / 127.f;
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u16 landSfx;
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if (-x794_lastVelocity.z() < hardThres) {
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landSfx = GetMaterialSoundUnderPlayer(mgr, skPlayerLandSfxSoft, 24, 0xffff);
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landSfx = GetMaterialSoundUnderPlayer(mgr, skPlayerLandSfxSoft, std::size(skPlayerLandSfxSoft), 0xffff);
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} else {
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landSfx = GetMaterialSoundUnderPlayer(mgr, skPlayerLandSfxHard, 24, 0xffff);
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landSfx = GetMaterialSoundUnderPlayer(mgr, skPlayerLandSfxHard, std::size(skPlayerLandSfxHard), 0xffff);
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StartSamusVoiceSfx(SFXsam_voxland_02, 1.f, 5);
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x55c_damageAmt = 0.f;
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x560_prevDamageAmt = 10.f;
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@@ -2645,10 +2645,11 @@ void CPlayer::UpdateFootstepSounds(const CFinalInput& input, CStateManager& mgr,
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}
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} else {
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u16 sfx;
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if (x790_footstepSfxSel == EFootstepSfx::Left)
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sfx = GetMaterialSoundUnderPlayer(mgr, skLeftStepSounds, 24, -1);
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else
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sfx = GetMaterialSoundUnderPlayer(mgr, skRightStepSounds, 24, -1);
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if (x790_footstepSfxSel == EFootstepSfx::Left) {
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sfx = GetMaterialSoundUnderPlayer(mgr, skLeftStepSounds, std::size(skLeftStepSounds), -1);
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} else {
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sfx = GetMaterialSoundUnderPlayer(mgr, skRightStepSounds, std::size(skRightStepSounds), -1);
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}
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CSfxHandle hnd = CSfxManager::SfxStart(sfx, sfxVol, 0.f, true, 0x7f, false, kInvalidAreaId);
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ApplySubmergedPitchBend(hnd);
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}
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@@ -2661,7 +2662,7 @@ void CPlayer::UpdateFootstepSounds(const CFinalInput& input, CStateManager& mgr,
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}
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}
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u16 CPlayer::GetMaterialSoundUnderPlayer(const CStateManager& mgr, const u16* table, u32 length, u16 defId) const {
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u16 CPlayer::GetMaterialSoundUnderPlayer(const CStateManager& mgr, const u16* table, size_t length, u16 defId) const {
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u16 ret = defId;
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zeus::CAABox aabb = GetBoundingBox();
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aabb.accumulateBounds(x34_transform.origin + zeus::skDown);
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@@ -2675,9 +2676,9 @@ u16 CPlayer::GetMaterialSoundUnderPlayer(const CStateManager& mgr, const u16* ta
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return ret;
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}
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u16 CPlayer::SfxIdFromMaterial(const CMaterialList& mat, const u16* idList, u32 tableLen, u16 defId) {
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u16 CPlayer::SfxIdFromMaterial(const CMaterialList& mat, const u16* idList, size_t tableLen, u16 defId) {
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u16 id = defId;
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for (u32 i = 0; i < tableLen; ++i) {
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for (size_t i = 0; i < tableLen; ++i) {
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if (mat.HasMaterial(EMaterialTypes(i)) && idList[i] != 0xFFFF)
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id = idList[i];
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}
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