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CGameState: Make use of std::array where applicable

This commit is contained in:
Lioncash
2020-03-29 20:54:29 -04:00
parent 24fe7ec499
commit 45ea19040d
2 changed files with 8 additions and 5 deletions

View File

@@ -1,5 +1,6 @@
#pragma once
#include <array>
#include <memory>
#include <vector>
@@ -67,7 +68,7 @@ public:
class CGameState {
friend class CStateManager;
bool x0_[128] = {};
std::array<bool, 128> x0_{};
u32 x80_;
CAssetId x84_mlvlId;
std::vector<CWorldState> x88_worldStates;