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Metal CElementGen shaders implemented
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@@ -3,7 +3,10 @@
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namespace pshag
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{
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CRandom16* CRandom16::g_randomNumber = nullptr;
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CGlobalRandom* CGlobalRandom::g_currentGlobalRandom = nullptr;
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static CRandom16 DefaultRandom(0);
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static CGlobalRandom DefaultGlobalRandom(DefaultRandom);
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CRandom16* CRandom16::g_randomNumber = &DefaultRandom;
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CGlobalRandom* CGlobalRandom::g_currentGlobalRandom = &DefaultGlobalRandom;
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}
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